O guia definitivo para The First Berserker: Khazan
O guia definitivo para The First Berserker: Khazan
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The developers describe the content like this: ““The First Berserker: Khazan” is an action game where violence repeatedly occurs using a sword against monsters that are similar or dissimilar to humans. Blood effects accompany when receiving attacks or attacking states.”
As with Demon's Souls, the game is a series of linear missions that you portal to via a hub, battling between each Blade Nexus (checkpoint) to open up shortcuts until you reach a final boss. Despite this soulslike structure, Khazan actually has a lot more in common with Black Myth: Wukong.
Este estilo de animação 3D no estilo cel shading implementado usando a tecnologia Unreal Engine oferece deslumbrantes cenários para de que os jogadores sintam tais como se estivessem assistindo a uma animaçãeste.
Acompanho anime a partir de criancinha e é 1 sonho realizado trabalhar usando duas das maiores paixões da minha vida.
Don't get me wrong; the combat is still very well designed, and 90% of missions primarily consist of that, so if you're enjoying smacking enemies around it might not bother you too much.
It's something I've always admired about Sekiro—how it pits you against bosses that force you to engage with its systems.
Outra coisa qual similarmente identicamente conjuntamente incomoda demasiado é este fato do progresso em atalhos dentro dos mapas nãeste ficar salvo permanentemente no game, quando comecei a realizar backtracking nos mapas anteriores de modo a pegar os colecionáveis da platina, me deparei utilizando todos os atalhos qual eu tinha Livre, completamente fechados.
Vejo isso mais tais como uma decisãeste para promover este desenvolvimento, já qual criar 1 mapa completo da amplamente mais produção, mas junte isso ao fato de de que as armas sãeste drops aleatórios de inimigos e o ímpeto do explorar diminui bastante, utilizando um Enorme impacto até exatamente na atmosfera global do jogo.
Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.
Since skills don't consume stamina, you use them to supplement attacking and defending like little cheats, letting you throw out combos almost like a fighting game to deal as much damage as you can in a short window.
Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the The First Berserker: Khazan best designed bosses I've seen in a soulslike, and rewards you for smart play.
Isso faz parecer de que parte do progresso foi jogado pelo lixo e honestamente nãeste entendi tal decisão de “resetar” certas coisas do mapa após sair dele.
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